Thursday 7 February 2013

Character Modelling - Face and editing torso

Today, I continued modelling the face, which I have been doing for a while. A different piece of software was suggested to me, called Sculptris, which I found much easier, faster and more intuitive.
But, I discovered that it gave the head model far too many polygons, making it unusable for animation. So I had to go back to building it with polygons on Cinema4D. I had built the mouth, eyes and nose already, so I started to grow the chin and back of the head out.
I also edited the model of Thomas' body, so that it did not look quite so feminine, and also so that it will be easier to attach to the head.

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