Thursday, 7 February 2013

Character Modelling - Face and editing torso

Today, I continued modelling the face, which I have been doing for a while. A different piece of software was suggested to me, called Sculptris, which I found much easier, faster and more intuitive.
But, I discovered that it gave the head model far too many polygons, making it unusable for animation. So I had to go back to building it with polygons on Cinema4D. I had built the mouth, eyes and nose already, so I started to grow the chin and back of the head out.
I also edited the model of Thomas' body, so that it did not look quite so feminine, and also so that it will be easier to attach to the head.

No comments:

Post a Comment