However, I realized that the story spent too long setting up, and would need to be changed. I have not yet finalized these changes, but I have decided to combine two of the characters, the wizard and the abbess, into one amalgamation. This is the only change to the cast made, so, this week, I started designing the characters.
My original character designs used a style that I realized it would be too hard to draw consistently, so I changed the style, into one that I felt, interestingly, mimicked the Bayeux Tapestry. I chose to do this because the main stylistic choice was to make the images look like they are on an illuminated manuscript, so mimicking the Bayeux Tapestry made them gel into the frames I chose better. However, since this style was unfamiliar to me, and I'd have to draw it consistently, I did some... Practice. (Disregard the Ellie on the side.)
I also, on the image above, did some practice in preparation for drawing the expressions sheet. I didn't feel the need to practice drawing the body, as the body did not change much at all between styles. This is easily visible in the expression sheet, as the expressions are all partially shown by body language, through medium shots.
I am rather proud of the body language on the expression sheet, but I kind of feel like the head changed sizes slightly. After the expression sheet, I drew the character turnarounds, using pencil lines drawn with a ruler to keep Red's head and various parts in proportion.
This week, I noticed that I had a frame of the storyboard badly measured, making it so the abbess had to put her hand on Red's shoulder instead of handing Red the basket. To remedy this, I took a photo to try to better measure it. However, I am not sure this quite worked, as the teacher kneeling to help me still had fully sized arms, which I feel likely threw off the pose slightly. I drew Red and the abbess over the photo so that I could properly see how it would translate.
Over the next week, I aim to finish the character sheet, developing my lacking skills with Illustrator, and strengthening my slight skill in Photoshop. You can see in my previous post, titled "Adventures In Photoshop", my earlier practice in Photoshop, especially textures.
My original character designs used a style that I realized it would be too hard to draw consistently, so I changed the style, into one that I felt, interestingly, mimicked the Bayeux Tapestry. I chose to do this because the main stylistic choice was to make the images look like they are on an illuminated manuscript, so mimicking the Bayeux Tapestry made them gel into the frames I chose better. However, since this style was unfamiliar to me, and I'd have to draw it consistently, I did some... Practice. (Disregard the Ellie on the side.)
I also, on the image above, did some practice in preparation for drawing the expressions sheet. I didn't feel the need to practice drawing the body, as the body did not change much at all between styles. This is easily visible in the expression sheet, as the expressions are all partially shown by body language, through medium shots.
I am rather proud of the body language on the expression sheet, but I kind of feel like the head changed sizes slightly. After the expression sheet, I drew the character turnarounds, using pencil lines drawn with a ruler to keep Red's head and various parts in proportion.
This week, I noticed that I had a frame of the storyboard badly measured, making it so the abbess had to put her hand on Red's shoulder instead of handing Red the basket. To remedy this, I took a photo to try to better measure it. However, I am not sure this quite worked, as the teacher kneeling to help me still had fully sized arms, which I feel likely threw off the pose slightly. I drew Red and the abbess over the photo so that I could properly see how it would translate.
Over the next week, I aim to finish the character sheet, developing my lacking skills with Illustrator, and strengthening my slight skill in Photoshop. You can see in my previous post, titled "Adventures In Photoshop", my earlier practice in Photoshop, especially textures.
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